Well... nearly 10 years later, after playing with my first meta-structured 2D realistic objects, the son of 1999's FishMaster just came out.
You may ask "but what are those damn Meta-Structures/MetaObjects this guy is talkin' 'bout?". Well, imagine... you draw... shapes... then your shapes are filled proportionally with realistic textures... then you give 'em volume by using smart lightning... add some more tricks to this 2D structure, and there you are : you have a MetaObject.
I haven't got as much talent as Dali had, but I'm sure he would have liked to play with my MO's
Devious Comments
--
~~~ Order prints & original fine art at ~~~
~~~ [link] ~~~
Previous PageNext Page